It has been 20 years after Guitar Hero hit the market in North America, giving players everywhere the means to become a rock star. Figuratively speaking, though you'd be hard-pressed convincing someone who has nailed Free Bird’s lengthy instrumental break before a packed living-room audience.
Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to match coloured notes scrolling down the screen in time with a song. Each riff corresponded to particular chords, creating the feel of a genuine performance.
The studio had already tried its hand in the music genre prior to teaming up with RedOctane, later acquired by the gaming giant in 2006. Collaboratively, they laid the foundations for a surprising billion-dollar series that had a remarkable influence on numerous of the artists featured, showcasing classic bands to millions of younger players.
Michael Dornbrook, former COO of Harmonix, remembers the early budgetary hurdles of licensing the songs – despite the fact initial releases primarily featured cover versions.
“We reproduced all the music because the cost prohibitive,” he explains. “Even with the publishing rights alone, it proved nearly impossible. We couldn’t get bands like legendary groups – the publisher had virtually no money, and we were pretty convinced the project would flop. But once Guitar Hero became a hit, album purchases airtime increased, everyone wanted to participate.”
He adds: “Among the remarkable aspects was how many parents got in touch expressing gratitude for exposing their children to the music they adored. It evolved into a multigenerational thing.”
Timeless Music Finds a New Audience
Northern Irish group the Answer included their track in the 2008 release the popular installment. Lead musician Paul Mahon remembers how the series brought classic rock back into vogue: “The game provided a larger, new demographic. Generally this had been considered outdated material, but then once it got featured on the title and teenagers discovered it, abruptly it became trendy. That legitimised it, eliminating the ‘dad rock’ label. It provided all our music renewed popularity.”
In 2008, the band's debut album was still unreleased in the US, meaning Guitar Hero was a key medium of discovery for the group as they went on a North American tour opening for AC/DC. “Their crew were playing the song during travel, and several recognized us from Guitar Hero,” Mahon says.
Major Band Titles Enduring Influence
Music's heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in specialized game editions that focused on their music collections and associated stories, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said earned the group greater revenue than any of their records. It moved well over 500,000 copies in its first week, and demand for Aerosmith’s music saw an increase of up to 40% during an era when the music business faced decline.
Guitar Hero continues to inspire nimble-fingered dedication among its fans. Recently, an online personality completed a remarkable feat featuring the challenging track – an infamously tough anthem popularized through Guitar Hero – on Clone Hero, a freeware game with almost identical gameplay but an array of customisation options. The song is challenging even in expert mode, not to mention performed at double speed while hitting a single one of the thousands of cues. The streamer claimed it took nine months to accomplish.
“The game offers a, fantasy thing. Just as with other games, it doesn't imply you should pick up actual weapons and enlist,” notes musician the artist.
The band previously completed a profitable run when Through the Fire and Flames was featured in the third game, but Li says it turned them into widely recognized. “I recall the record label calling to tell me that our records were moving rapidly,” he says. “It exploded when we next toured, and we performed just before the headliners at the event.”
Indeed, the band's visibility from Guitar Hero was so immense that it has threatened to overshadow all other accomplishments. Recently, the track featured in a trailer for Despicable Me 4. “In the past I felt otherwise, but I’ve made peace with it,” he admits. “If you only hear one DragonForce song, it’s totally cool – each person has a unique path in music and I'm pleased we’ve been part of people’s lives”.
The Lasting Legacy of a Iconic Controller
The best marketing, be it for cars, apparel or games, extends beyond than selling something – it inspires a desire. Did Guitar Hero tap into that? “That’s exactly what our team trying to create,” he confirms. “That thrill of performing as a music icon in the spotlight. Since the beginning, the co-founders felt that there’s an instinctive human desire to make music, and they wanted to use technology to enable everyone to do it”.
The majority of Guitar Hero games came out in just a half-decade from 2005 to 2010, featuring spin-offs such as the DJ version, including a spinning deck, and the band-focused game. After that, the publisher’s interest in plastic instruments died down, except for a short-lived revival in 2015.
Titles such as Clone Hero and Fortnite Festival have kept the scene active, and there’s set to be a new product from the founders in development. A new studio has entered production on their first rhythm-based title. The initial creators are both involved in advisory roles. Is the world ready to embrace a new entry following the classic?
“Our team believed those games could be like Madden allowing annual update every year,” he remarks. “There’s so much new music it could remain evergreen, thus I remain optimistic. It's entirely possible why it can’t continue with new generations.”